
About the game
Cheryl Stewart searches a haunted Victorian manor for her father, in a house where the dead do not know they are dead and are still keeping office hours. Gameplay lineage is Silent Hill 2+3: exploration, item puzzles, sparse combat, resource scarcity. Haunting Ground is the visual language only - dense hand-built gothic interiors, camera framing, protagonist silhouette - not the gameplay; there is no stalker pursuit, no panic meter and no commandable companion. Three acts move the house from day to twilight rain to night thunderstorm.
- Genre
- Third-Person Psychological Horror / Puzzle Adventure
- Players
- Multiplayer
- Platforms
- PC (Steam), PC (Windows), Xbox
- Release
- To be announced
- Status
- Alpha
- Developer
- Bandaloop Games GmbH
Cornwall, 1972
Your father vanished three weeks ago. His last letter mentioned Ashmere Manor--a decaying estate on the Cornish cliffs that locals refuse to speak of.
As Cheryl Stewart, you must:
- Explore the manor's forgotten rooms
- Piece together your father's investigation
- Confront the spirits that linger in the darkness

Light Against Darkness
Not every spirit wants to harm you. Some need compassion--a kind word to help them pass on. Others require a more direct approach.
"Your lantern is your lifeline. Guard it well."
Manage your resources carefully. Ammunition is scarce, and the darkness is always hungry.

Press kit
Download logos, screenshots, and press materials for A Night at Ashmere Manor.
Press contact: press@bandaloop.at



